GTA 6 Gameplay Features We Can Expect Based on Rockstar’s History
May 14, 2025It’s been over a decade since Grand Theft Auto V first took the world by storm, and fans are understandably craving the next big thing. Rockstar Games has finally confirmed that the next Grand Theft Auto is in active development. With Rockstar’s track record of innovation, GTA 6 isn’t just another sequel – it’s poised to push open-world gaming to new heights. What gameplay features can we expect from GTA 6? By looking at Rockstar’s history of blockbuster titles (from GTA V to Red Dead Redemption 2) and examining credible leaks and official hints, we can start to paint an exciting picture of what’s to come.
In a nutshell, here are the key GTA 6 features we anticipate:
- A massive modern Vice City map – a sprawling, detailed sandbox (likely the biggest GTA world yet) that could evolve with post-launch updates.
- Dual protagonists, including GTA’s first female lead – a Bonnie-and-Clyde style duo bringing new storytelling dynamics.
- Enhanced realism and smarter AI – more interior locations, dynamic weather and wildlife, and NPCs (including police) that react more realistically to your actions.
- More freedom in missions and story – multiple ways to tackle objectives, player choices that matter, and a narrative shaped by how you play.
- An expanded online experience – a next-gen GTA Online built on GTA V’s success, with continuous content updates to keep the world fresh.
Each of these expectations is backed by Rockstar’s past innovations and some solid reports about GTA 6. Let’s break down each one in detail and see how Rockstar’s history is guiding our excitement for GTA 6’s gameplay.
Rockstar’s Legacy of Game-Changing Features
Rockstar Games has a well-earned reputation for leapfrogging its own achievements with each release. Every title they’ve put out in the last 20 years has introduced something revolutionary that later becomes an industry standard. For example, GTA III introduced the first 3D open-world city in the series, GTA IV brought realistic physics and a more gritty, immersive narrative, and GTA V delivered three playable protagonists plus a sprawling online mode that redefined multiplayer sandbox games. Then Rockstar raised the bar again with Red Dead Redemption 2 (2018), which stunned players with its unprecedented level of detail and realism – from dynamic horse physics to NPCs with daily routines.
Rockstar’s philosophy has been clear: “With every new project, our goal is always to significantly move beyond what we’ve previously delivered,” as the company stated when announcing GTA 6. Looking at this history, it’s safe to say GTA 6 will follow suit by building on these past innovations:
- Grand Theft Auto V (2013) gave us an expansive Los Santos with multiple protagonists and seamless character switching, plus the ever-evolving GTA Online mode.
- Red Dead Redemption 2 (2018) wowed players with a living world filled with meticulous details, realistic physics, and interactive NPC encounters that felt organic.
- Rockstar has also learned from titles like GTA Online updates and RDR2 when it comes to post-launch content and player engagement, which will likely influence GTA 6’s design.
In short, Rockstar’s pedigree of pushing boundaries means GTA 6 is expected to combine the best of these advancements – and then take them even further. Now, let’s dive into the specific features we foresee.
Returning to Vice City: A Next-Gen Open World
A high-octane chase through the skies of Vice City hints at GTA 6’s dynamic open-world action. Expect more breathtaking scenarios like this across a vast, reimagined map.
One of the worst-kept secrets (and most thrilling prospects) is that GTA 6 returns to Vice City, Rockstar’s fictional take on Miami. This isn’t mere speculation – the first GTA 6 teaser trailer released by Rockstar in late 2023 gave us sun-drenched glimpses of Vice City’s beaches, neon-lit streets, and even an alligator wandering the swamps. Rockstar has since described the new setting as “the biggest, most immersive evolution of the Grand Theft Auto series yet”, suggesting the world will be bigger and more alive than any GTA map to date.
What does a next-gen Vice City look like? Based on Rockstar’s history and insider reports, we can expect an incredible level of detail in the world design. Think of the leap from GTA IV’s Liberty City to GTA V’s Los Santos – now multiply that. GTA 6’s world (set in the fictional “State of Leonida” encompassing Vice City and its surrounding areas) will likely include:
- A vast, varied map: Leaks indicate the map goes beyond the city, featuring swamps, rural areas, the Florida Keys-like islands, and even a town called Port Gellhorn. In true Rockstar fashion, expect real-world-inspired landmarks and diverse neighborhoods to explore.
- More interiors than ever: Rockstar is notorious for limited interior spaces in earlier GTAs, but that’s changing. Reports say GTA 6 will feature more enterable buildings and interior locations than any previous game. From nightclubs to convenience stores to perhaps even skyscrapers, the city’s doors will be open for business.
- Dynamic population and wildlife: Vice City won’t just be bigger – it will feel alive. Pedestrians should have more variety and activities (drawing from RDR2’s lively townsfolk), and wildlife is making a comeback in the urban jungle. (Yes, gators and boars might be a thing in the swamps!) The trailer already teased an alligator, and a leaked list of animals ranges from birds and dogs to snakes and even alligators roaming the wetlands. This ecosystem means players could go hunting or encounter wild animals in unexpected places, much like the wildlife system in Red Dead Redemption 2.
Crucially, Rockstar might not stop at launch when it comes to the map. A credible Bloomberg report revealed that the studio’s original map for GTA 6 was even larger, covering parts of North and South America, but was scaled back to focus on Vice City and its vicinity. The exciting trade-off is that Rockstar plans to expand the map with new areas and missions over time after release. In other words, GTA 6’s world could be a growing platform – think of new cities or islands being added as DLC, or through GTA Online updates, keeping the game fresh for years. This approach not only gives us more content to look forward to, but it also helps Rockstar avoid the massive crunch of trying to ship a gigantic world all at once. For players, it means Vice City might start huge and only get bigger and more diverse with time.
Expect the environmental realism to be dialed up as well. Weather and day-night cycles will likely be more immersive (perhaps dynamic storms in the tropics?), and small details like destructible objects or interactive storefronts could enhance the sandbox feel. Rockstar wowed us with the little details in RDR2 – like distinctive animal behaviors and NPCs reacting to weather – so imagine those touches in a neon-soaked modern city setting. If Rockstar’s description is accurate, Vice City will truly be a living, breathing world that we’ve never quite seen before in a GTA game.
Dual Protagonists & Deeper Storytelling
Rockstar’s first female protagonist, Lucia (left), and her partner-in-crime Jason (right) share a moment in the Vice City sun. This Bonnie-and-Clyde duo is at the heart of GTA 6’s narrative, bringing a fresh dynamic to the series.
One of the most intriguing confirmed details is that GTA 6 will feature dual protagonists – and for the first time in GTA history, one of them is a playable female lead. According to reputable reports, the story follows a Bonnie and Clyde-inspired pair: Lucia, a Latina woman, and Jason, her male partner, as they embark on a crime spree love story. This represents a significant evolution in Rockstar’s storytelling. GTA V proved that multiple protagonists can work brilliantly, allowing players to switch between characters and see the story from different angles. GTA 6 looks set to continue that tradition, but with a new twist: a focus on the relationship between two characters deeply tied together.
Rockstar’s games have always been character-driven, but having a female co-lead opens up new perspectives. Lucia isn’t just a sidekick or a femme fatale in the plot – she’s one of the main playable heroes, and fans are excited to see Rockstar handle her storyline with the depth and respect it deserves. The Bonnie-and-Clyde setup implies we’ll experience a narrative of partners in crime, possibly balancing their different personalities and skills. Jason is rumored to be ex-military (as hinted by leaked footage and the second trailer) who’s now a small-time smuggler, while Lucia might have a fiery background of her own (the trailer even shows Jason breaking Lucia out of prison in one scene). This dynamic could lead to some thrilling story missions – imagine coordinating a heist where one character drives while the other covers with a sniper rifle, or story choices that test their loyalty to each other.
Gameplay-wise, we can expect the character-switching mechanic from GTA V to return and be even smoother. In GTA V, switching between Michael, Franklin, and Trevor mid-mission allowed for cinematic moments and varied gameplay. Leaked development footage suggests GTA 6 will let players swap between Lucia and Jason on the fly as well. Even more exciting, it appears you may be able to call the other protagonist for help during free-roam or certain missions. For example, you could be holding up a store as Jason and call Lucia to be your getaway driver or backup – a seamless partner system that truly sells the idea of a criminal duo. This kind of teamwork feature would be a first for the series and could create epic unscripted moments.
Narratively, having two protagonists working together opens the door for player choice and branching scenarios in the story. We might see missions where you decide which character takes the lead or how they split tasks, affecting dialogue and outcomes. And since Rockstar has been emphasizing richer storytelling (just look at the emotional depth of RDR2), don’t be surprised if GTA 6 delivers a more heartfelt, complex narrative alongside the explosive action. The trailer’s tone – set to a Tom Petty song about a “long road” – hints at themes of love, betrayal, and maybe even tragedy, which could make for the most engaging GTA story yet. One thing’s for sure: the combination of a fresh protagonist duo and Rockstar’s narrative prowess means GTA 6’s story mode could be the most ambitious and compelling in the franchise.
Realism & Immersion Inspired by RDR2
Rockstar isn’t likely to abandon the realism that made Red Dead Redemption 2 a landmark game. In fact, many leaked details and rumors suggest that GTA 6 will integrate some of RDR2’s immersive mechanics into the modern urban setting. This is great news for those who love little touches that make the world feel authentic. Here are some ways GTA 6 could crank up the realism and player immersion:
- Interactive NPC interactions: Leaked early gameplay showed that GTA 6 borrows RDR2’s interaction wheel, where you can approach NPCs and choose to greet, antagonize, or rob them. This means not every interaction has to be violent – you might extort cash from a store clerk by threatening them, or peacefully chat with a stranger. The ability to talk to NPCs adds role-playing depth and makes the world feel less static. In GTA 5, you mostly either ignored NPCs or attacked them; in GTA 6, expect more shades of gray thanks to this RDR2-inspired system.
- Stealth and movement options: For the first time in a GTA game, your character will likely be able to crouch and even go prone for stealthy approaches. Red Dead 2 introduced a prone position and improved stealth mechanics to Rockstar’s toolkit, and it appears GTA 6 is following suit. This opens up new gameplay possibilities – imagine sneaking into a building Metal Gear-style, or hiding behind low cover during a shootout. New animations like crawling, dragging bodies, or taking cover more realistically have been spotted in development footage, which points to a more tactical feel in combat if you want it. You’ll still be able to run-and-gun like a maniac (it’s GTA, after all), but having the choice to approach situations quietly is a welcome evolution.
- Advanced physics and world detail: Rockstar’s RAGE engine is reportedly getting a big upgrade for GTA 6, allowing for more advanced physics and environmental interaction. That could mean more realistic destruction, better vehicle handling, and little details like clothing physics (one leak mentioned that even clothes will have detailed physics as you move). We saw how RDR2 had horses realistically wade through snow or mud; in Vice City, expect cars to handle differently in a downpour, or objects in houses to react when bumped or shot. Small touches, like blood spatter indicating the direction of shots or the ability to adjust things inside vehicles (seats, mirrors, etc. as noted in dev menus), show Rockstar’s obsession with detail. These might seem minor individually, but together they create an incredibly immersive experience where the world responds believably to the player.
- Character realism and RPG elements: We might see subtle RPG-like systems make a return from San Andreas or RDR2. There are hints of features like eating, drinking, and stamina/fatigue affecting your character, which means you might have to manage your characters’ well-being slightly (nothing too heavy, but maybe grabbing a burger for health or having limited sprint if exhausted). Also, GTA 6 may implement the realistic weapon carrying from RDR2 – rather than magically carrying a full arsenal, your character can only hold a few weapons at a time (others stored in your vehicle or duffel bag) and larger guns appear slung on your back. This kind of limitation adds realism and forces players to strategize which weapons to carry for a mission. Don’t worry though, you can drop and pick up weapons freely, so you have flexibility if you plan accordingly.
- Crime and punishment, reimagined: Immersion isn’t just about physics – it’s also how the game world responds to your misdeeds. In GTA 6, committing crimes might feel more authentic. For instance, leaked info says police will remember your vehicle and license plate if you commit a crime, meaning the old trick of repainting your car to escape the cops might not cut it anymore. You may need to ditch stolen cars or lay low until the heat cools off. Also, security systems like CCTV cameras could be functional, so if you commit a robbery under a security camera, expect a quicker police response. These changes imply that players will have to be smarter criminals – wear masks, change vehicles, avoid cameras – adding a layer of strategy to the usual GTA mayhem. It’s all about making the world react logically to your actions, which boosts immersion and challenge.
All these touches draw from Rockstar’s experience with RDR2 and other titles, where immersion was key. If GTA 6 successfully blends hyper-realistic details with the franchise’s over-the-top action, we’re in for the most immersive GTA experience yet – one where you can lose yourself in the role of a Vice City outlaw living in a convincingly real world.
Smarter Cops and NPCs: A City That Remembers
One of the most noticeable gameplay improvements we anticipate in GTA 6 is much smarter AI across the board. Rockstar’s worlds feel alive not just because of graphics, but because of how characters in the world behave. With the power of new-gen consoles and Rockstar’s refined AI systems, GTA 6’s city should feel more reactive and intelligent than any previous GTA.
Let’s start with the police, the eternal thorn in every GTA player’s side. In past games, the cops had fairly predictable behavior – at high wanted levels they’d relentlessly ram or shoot, and they had short memories if you escaped their search radius. GTA 6 is rumored to introduce a more sophisticated wanted system:
- More cautious (and human) police tactics: Instead of mindlessly engaging in shootouts, cops might give the player a chance to surrender in some situations. Imagine having the option to drop your weapons and come out with your hands up when surrounded – it adds a role-play element and an interesting decision (fight or surrender?). If you keep resisting, then they’ll use lethal force, but this nuance is more realistic than cops always being a kill squad.
- Investigative behavior: Police AI may adapt to your actions. As mentioned earlier, they will remember your getaway vehicle’s description. They might also use line-of-sight and search techniques more intelligently – for example, if you were last seen in a certain neighborhood, they’ll search that area thoroughly instead of magically knowing your position. We saw some of this in Red Dead 2 (lawmen searching for Arthur if you left the crime scene), so expect a modernized version in Vice City with cop cars patrolling and setting up perimeters. This means escapes could be more challenging and engaging.
- NPC witnesses and cameras: Regular NPCs might play a bigger role in crime detection. If you commit a crime in front of bystanders, some might call the cops or even try to stop you. And if a security camera catches you doing something illegal, it could alert authorities automatically. As a player, you’ll have to think twice about causing chaos in a crowded, well-monitored area – or find ways to disable alarms and cameras (which could be a new gameplay element in heists or robberies, given the inclusion of gadgets like a “tracker jammer” in Lucia’s inventory).
Beyond the police, the everyday NPCs in GTA 6 are expected to be more lifelike. Rockstar’s improvements in NPC AI were clear in RDR2 – remember how townsfolk would remember if you’d helped or hurt them before, and react accordingly? In a modern city, we might see NPCs with daily routines, jobs, and dynamic reactions. For example, pedestrians could react more realistically to car crashes (crowds gathering, some NPCs filming on their phones), or gangs in certain neighborhoods might respond aggressively if you trespass on their turf. GTA 6’s Vice City could have a whole range of AI factions – police, gangs, shopkeepers, civilians, animals – each with their own behaviors.
One especially cool detail from the leaks: during a store robbery sequence, NPC employees and customers reacted in highly dynamic ways – some cowered, some tried to flee, and police didn’t just storm in guns-blazing but actually surrounded the place and negotiated. This suggests missions and free-roam crimes will feel more like real events and less like pre-scripted sequences. If you take a hostage, cops might hold their fire (yes, taking hostages is apparently possible – you can even tie people up with zip ties and use human shields in GTA 6). Such mechanics add a new layer of strategy and drama to confrontations. It’s these kinds of AI improvements that can make the city feel truly alive – when NPCs remember your actions or respond in unscripted, believable ways, you start to feel like your story in the game is unique.
Ultimately, smarter NPCs mean a more challenging and organic gameplay experience. Veterans of the series may have to adapt – no more easily outrunning braindead cops or treating civilians like scenery. GTA 6’s Vice City will remember what you do, and it will make you face the consequences in interesting ways. For players, that just makes the world all the more immersive and satisfying to engage with (or wreak havoc upon!).
Missions with More Freedom & Player Choice
Over the years, Rockstar’s missions have typically been highly cinematic but somewhat linear set-pieces – you follow the instructions, hit the checkpoints, and enjoy the ride. GTA 6 has the opportunity to shake that formula up, and rumors strongly suggest that missions will be more open-ended and influenced by player choice than ever before. This could be a game-changer for the series’ gameplay loop.
One report teases “unmatched mission freedom”, with the ability to approach objectives in multiple ways. What might that look like? Picture a big bank heist mission in Vice City: In previous GTAs, you’d likely follow a single set plan (maybe with a minor choice like picking a driver or a gunman as in GTA V). In GTA 6, you might get to completely devise your approach – choose whether Lucia goes in disguised as a bank teller while Jason provides sniper overwatch, or perhaps the two of you storm in loud through different entrances. Maybe you could opt for a stealthy burglary at night instead of a daytime stick-up. Each method could have different outcomes, challenges, and even mission dialogue. The idea is that your playstyle is accommodated – whether you’re a run-and-gun chaos agent or a stealthy strategist, the game won’t railroad you into one style of completing missions.
This freedom could extend to smaller missions and side quests too. Red Dead Redemption 2 gave players small choices in some missions (like how to rob a house – by threatening vs. silently stealing, etc.), and GTA 6 could build on that. With the new interaction system, even a simple “collect money from a shop owner” mission could be handled by talking and intimidation or by brute force, with the NPC reacting accordingly. Player agency seems to be a big focus this time around – in fact, Rockstar knows that many players love just goofing around in the open world, so blurring the line between free roam and missions makes sense. We might see more missions that can be triggered organically (say, you stumble on a drug deal in progress and you can choose to intervene or walk away, creating a dynamic mission scenario).
Another aspect of player choice is how the story might branch or respond to your decisions. Now, GTA is not a full RPG with divergent storylines, but there could be subtle ways your choices impact things. Perhaps which character you choose for certain tasks affects their relationship or trust (imagine a scenario where you, as Jason, leave Lucia behind during a chase – will she be upset later?). Or maybe there are optional missions that alter the ending you get. This is speculative, but given Rockstar’s emphasis on narrative, they could be toying with at least some branching elements or alternate dialogues based on your actions. At the very least, moral choices or hidden outcomes in missions would increase replayability – you might replay a mission just to see how different choices play out.
From a gameplay mechanics perspective, leaks also hint at tools that support different approaches. For instance, there’s mention of hacking devices (Lucia has items like a USB hack tool and an immobilizer bypass for cars), which implies some missions or activities might let you hack security systems or electronically unlock doors instead of kicking them down. There are also hints of disguises or social stealth, since one leaked menu referenced changing outfits perhaps to reduce notoriety. All of this suggests Rockstar is looking at games like Hitman or Assassin’s Creed for inspiration on how to let players be creative in mission scenarios.
The bottom line: GTA 6 is expected to offer greater freedom in how you play. Whether you want to plan the perfect crime or go in guns blazing, the game may adapt to your style. This not only caters to a wider range of players (hardcore strategists and casual chaos-lovers alike), but it also makes the experience feel personal. Combine this with the earlier point about smarter AI, and it’s clear that missions could become more like dynamic sandboxes themselves, rather than tightly scripted rides. We’ll likely still have those big blockbuster moments Rockstar is known for, but having choice in getting to those moments will make the victories (or failures) feel truly yours.
GTA Online 2.0 and Post-Launch Expansions
We can’t talk about GTA 6’s gameplay without mentioning GTA Online, since GTA V’s online mode became a phenomenon of its own. Rockstar has kept GTA Online thriving for years with constant updates, and you can bet they’ll be leveraging that success for GTA 6. The target audience here – both hardcore and casual GTA fans – know how much value GTA Online added to GTA V, so what should we expect for the next iteration?
First off, it’s very likely that GTA 6 will launch alongside (or shortly after) a brand new GTA Online experience – essentially GTA Online 2.0 built on the new engine and map. The new Vice City setting could form the playground for GTA Online’s open world, potentially with even more players per server, new activities, and a fresh economy. Given the lessons learned, we might see a more seamless integration of single-player and multiplayer; perhaps your story mode character’s progress could carry into online in some way, or vice versa. Rockstar hasn’t confirmed details here yet, but their Newswire posts and investor calls have alluded to the importance of ongoing online content for GTA 6.
What’s particularly exciting is Rockstar’s reported plan to expand GTA 6 with new missions and cities over time. This suggests a model similar to an MMO or a “live service” game, where the world of GTA 6 grows through updates. In practice, this could mean that GTA Online will introduce new areas (imagine Liberty City or Los Santos being added as travel destinations in the online map down the line) or substantial story DLC episodes in single-player that also open new regions. Regular post-launch expansions would keep the community engaged and ensure GTA 6 doesn’t stagnate. For example, Rockstar could release a big update every few months adding a new heist, a new neighborhood or island, and new vehicles – keeping that hype cycle going.
From an engagement perspective, expect a ton of side activities and side hustles at launch in both single-player and online. GTA 6 is rumored to include activities like working out at the gym, basketball, fishing and hunting (yes, hunting alligators in the Everglades-like swamps), alongside classic favorites like golf, tennis, car racing and so on. The more there is to do, the more content Rockstar can roll into the online mode too. GTA Online in GTA V let players run businesses, biker clubs, nightclubs, etc., and those features will likely be even deeper in GTA 6’s online. We might see the ability to purchase and customize properties all over Vice City, run new types of enterprises (maybe taking a cue from Vice City the game, you could manage a chain of nightclubs or a casino), and partake in large-scale cooperative missions.
Another area to watch is community content and tools. With the advancement in technology, Rockstar could include more creative tools for players in GTA Online – such as improved race and deathmatch creators, maybe even tools to craft missions or stories to share. If GTA 6’s map is regularly expanding, the community will have a lot to chew on and contribute to. This kind of engagement keeps a game trending on platforms like Twitch and YouTube for years.
Lastly, for those into the competitive or co-op side, GTA 6’s online will surely have new heists and possibly large-scale competitive modes. There’s even speculation that Rockstar might flirt with battle royale elements or large PvP scenarios given the success of those in other games – imagine a 50-player cops-and-robbers mode in Vice City. While that’s speculative, one thing is certain: Rockstar will support GTA 6 long-term, and the game’s architecture is being built with an eye on longevity. They saw GTA V become the second-best-selling game of all time largely due to GTA Online’s popularity, so GTA 6 will aim to captivate that audience all over again with bigger and better online features.
Conclusion: The Next Revolution in Open-World Gaming
Bringing it all together, Grand Theft Auto 6 is shaping up to be Rockstar’s most ambitious title yet. Based on everything we know from Rockstar’s past and trustworthy leaks, GTA 6 will combine the best elements of GTA V and RDR2, then crank them to 11. We’re looking at a game world (Vice City) that’s not only massive and detailed at launch, but also one that could grow with new content over time, keeping even the most hardcore players busy for years. We’ll be stepping into the shoes of two distinct criminals, experiencing a story that promises both high-octane thrills and emotional depth – a balance Rockstar mastered with Arthur Morgan’s journey in RDR2 and now takes to a modern setting with Lucia and Jason’s Bonnie-and-Clyde saga.
From a gameplay standpoint, the expected features sound almost too good to be true: RDR2-level immersion in a bustling city, better shooting and stealth mechanics, NPCs and cops that actually think and react intelligently, and missions that adapt to our playstyle. If Rockstar delivers on even a fraction of these promises, GTA 6 won’t just meet the hype – it will redefine what an open-world game can be. The studio’s own words signal this intent to innovate, as they set out to “significantly move beyond” their previous work. And considering their previous work is GTA V (which is still going strong 10 years later) and RDR2 (one of the most acclaimed games ever), the bar is astronomically high.
For fans, the remaining wait until GTA 6’s release is both agonizing and exhilarating. Yes, Rockstar is keeping details under tight wraps, but that hasn’t stopped the internet from buzzing with speculation and dissecting every leak or hint. Each new tidbit – a leaked screenshot, a cryptic Rockstar tweet, a teaser trailer – sends the community into overdrive. And that excitement is a testament to how impactful GTA 6 will be. Whether you’re a casual player who just loves cruising around causing mayhem, or a hardcore gamer looking to 100% every mission and challenge, GTA 6 is gearing up to offer something special for everyone.
In the end, the best part of Rockstar’s track record is that they often surprise us in ways we didn’t even think to expect. So while we can confidently predict many of GTA 6’s gameplay features based on history and leaks, there will surely be plenty of “wow, I can’t believe they did that” moments when the game finally lands. One thing is certain: the world of gaming will be watching when Rockstar officially unveils GTA 6, and if all these anticipated features come to fruition, we’re likely looking at the next revolutionary open-world experience. Ready to steal cars in Vice City again – and do it in ways you never could before? We know we are. Stay tuned, because the future of Grand Theft Auto is almost here, and it’s going to be a wild ride.